Wandering Wolves inc.

Episode 1: Pilot
Intern Adventurer Wanted!

The bustling town of Fallcrest sets the stage for four intrepid adventurers to begin their journey into a world of magic, wonder and adventure.

A sleeping halfling is abruptly woken up by a bumbling human wizard with intentions of taking up a internship position in the newly established adventuring company Wandering Wolves inc. After a halfhearted interview process, the bumbling human wizard (who introduces himself as Freakypapa) is hired!

A quick introduction to the other employees of the Wandering Wolves introduces Freakypapa to Choo the crafty CEO, Neek the clerical accountant elf and Beard Johnson the hired muscle dwarf.

Their celebrations are abruptly interrupted by the arrival of their first client, Shahmi Taever an older dwarf merchant who seems to have an uncompleted quest that he had given to Choo before his days of running Wandering Wolves. He convinces Choo and co. to take up arms and head into the Goblin lair to find a mysterious box which was stolen from Taever two weeks ago.

The intrepid adventurers gather their supplies and head off into the woods outside of Fallcrest and steel themselves for their very first adventure!

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Episode 1: Pilot Pt. 2
Near Death Experiences...

Shahmi Taever led the Wolves to the outskirts of Fallcrest where he was robbed and led them to a fork in the road. As they passed the path they were ambushed by Goblins and feral wolves. Although not without struggle, the group managed to overcome this challenge and defeated the ambush troop. After convincing Traevus to part with an old map of the goblin lair they venture onwards to the main entrance of the dungeon.

Upon entering they were shocked by a sudden attack by two goblins accompanied by a goblin Hexhurler. Defeating them was no easy task but out intrepid group defeated them quite handily. They scoured the room for gold but found nothing. Freakypapa also molested a horse, but descriptions of that would probably be inappropriate.

As they opened the double doors to the next chamber a cold gust chilled their bones. Choo stealthily sneaked past a pair of Kobold guardians and arranged a planned surprise attack on them. As he approached them though, they dropped their weapons and begged for mercy. The Wolves conversed with them and agreed to meet their leader.

Their leader was a young Frost Dragon whom was guarding a horde of treasure. The Wolves asked him of the mysterious box that was stolen and the dragon told them of a warlock named Malareth who lies deeper in this dungeon. Deciding to avoid confrontation, the group did their best to soothe Dragons anger towards their trespassing and came to an agreement. If the Wolves were to kill Malareth and bring his head back as a trophy, he will rewards them with a suit of armor.

The Wolves faced their greatest challenge when they entered into the room of trials. An 8×8 chessboard lied before them with large stone chess pieces placed on them. The room had a small entryway with two openings. Choo entered the room first but as he stepped on the second tile he was pushed back by an unknown kinetic charge. With that the pieces on the board began to move and lunged towards the adventurers.

Choo was the first to realize the trap that was in place. He had to move as if he were a chess piece in the game associated to the part of the board he stepped on. He screamed instructions to his party letting them know of this and a grueling battle commenced. After the pawns were destroyed our adventurers were in trouble as the stronger pieces continued to slam into them. As Freakypapa laid dying on the floor, Neek summoned a spectral image of the Sun God Pelor that chained the knight to four sides of the wall and smashed it into pieces with a mighty blow from his hammer. The encounter ended with Beard Johnson grabbing the queen by its neck and slammed it to the floor then taking the bruntside of his axe and wailed on the queen until she was dust.

The group decided that they had done enough for that day and set up camp in the trial room. What awaits for our adventurers? That is a story for another day.

To be continued…

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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